Full-body IK for VR
avatars, virtual humans
Anomotion BIK for Unreal Engine™ is
a generalized IK system which can
model various joint types and
define custom constraints all via an
easy to use editor.
Integrates directly into Unreal Engine and includes reference 3 and 6 points tracking examples.
Represent VR Avatars with arbitrary number and placement of goals.
Native Unreal Engine™ Editor to specify constraint parameters for each joint.