BIK

Full-body IK for VR avatars, virtual humans and creatures.

Anomotion BIK for Unreal Engine™ is a generalized IK system which can model various joint types and define custom constraints all via an easy to use editor.

WHY USE BIK

Get Going Fast

Integrates directly into Unreal Engine and includes reference 3 and 6 points tracking examples.

VR Avatars

Represent VR Avatars with arbitrary number and placement of goals.

Configurable

Native Unreal Engine™ Editor to specify constraint parameters for each joint.

VIDEOS